Once slotted, you can only swap your equipment or talents until you enter the downtime phase.Īs you adventure you will accumulate Corruption, this is the Drifters Sickness we experience in the game, and how you want to represent it is up to you. You start with a limited number of talents and equipment and you gain more as you advance (spending bits to acquire advancements). Then your drifter has Equipment and Ability Slots.ģ general talents, 1 dash talent, and 1 passive talent, alongside 4 equipment slots. Protection can be used to reduce damage taken in the Combat Phase, and Resistance can be used to reduce damage in all other phases (primarily Travel and Exploration phases) Protection and R esistance: Two different kinds of armor that reduce damage taken in different phases.Components & Ingredients: crafting resources that you collect on your travels that can be used for crafting, powering or enhancing some abilities, or even used to create a general effect.Woe, a sort of stress and bad luck track that increases over time, until it reaches a breaking point (where you will roll against your tested stat, which is the highest threshold of all disciplines).Dashes (you have two dash charges), that you can spend to move or reduce damage.If you're performing an action using a discipline in which an ally is specialized in, they can choose to help you out, by spending their energy to help boost your roll (at their rate), this is known as helpful assist. Once you pay the cost of an action (if any) and make a roll, you can also spend your energy to boost your roll result, increasing the value akin to your grit or nerve score. They are Fortune-a full success (top number), Temperance-a partial or success at consequence (bottom number), and if you fail to beat temperance you get a Judgment result (failure or success at full consequence).Ī large majority of actions drifters perform will use their Energy to perform. This means there are three possible outcomes to any rolll. Disciplines are skill groupings, and thresholds are the values you need to meet or beat in order to get that outcome. On the left you see our Disciplines and thresholds. One of these major complications was when Heart Machine revealed the world map for Hyper Light Breaker (HLB).Īll drifters are composed similarly to our favorite Drifter, but expanded slightly. This was a major holdup as getting a meeting with the HLD team was very difficult (esp with Breaker in the works). Approval to proceedīack in Nov/Dec I was able to meet with the Heart Machine team and review the designs we had created just to get the green light on our designs and direction. I hope to have a final PDF out this month. No core systems have changed, so at this point its just a layout race to finish. TLDR: if you don't read anything past this point, I'm working on adapting the basic rules to the corebook.
On the business side, dealing with Not only having a baby (now 10 months old), but also during that period I had been laid off, unemployed, moved, and found a new job (which is a great opportunity but busier than my last role).īut we still have a project to finish, so where are we at: As time went by, I thought I had already published a post around the holidays, but looking back that doesn't seem to be the case.Īs you probably could have guessed, life's been hectic to say the least.
I want to first apologize for the lack of updates, and I appreciate those reaching out for said updates.